AMD suggests that FSR 4 will eventually be open-sourced, bar the core technology, as part of its 'long term plan'
Let's face it, modders have been doing a better job of expanding FSR 4's user base than AMD has.

(Image credit: AMD)
Although AMD's presentations and stands at this year's CES event have been heavily focused on AI (to the point that it seems to have forgotten what the C in CES stands for), it hasn't entirely left gaming out of the loop. At a discussion with press members and graphics wizards, the future of FSR 4 was laid out: the software library will eventually become open-source, with only the core technology remaining behind closed doors.
The members in question included Tom's Hardware, which reported on the Q&A session, and it was AMD's president of GPU Technologies and Chief Software Officer, Andrej Zdravković, who provided the pertinent answers.
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(Image credit: AMD)
As a quick reminder, FSR 4 is AMD's latest iteration of its upscaling and frame generation package, but unlike previous versions, which ran entirely on standard shaders for everything, this one requires access to the matrix units in RDNA 4 GPUs to work as intended. That's because FSR 4 now works just like DLSS does, in that neural networks are used to fix upscaling artefacts and interpolate frames.
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(Image credit: Future)
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Previous iterations of FSR (namely 3.1.5 and older) are already open-source and available on GitHub. In other words, as long as you comply with the MIT license, you are free to use the code however you like. You'll notice that FSR 4 is also there, but that's just a remainder of the boo-boo from last year; no files remain within the repository.
Obviously, AMD doesn't want to give away all the secret stuff behind the neural networks that are used in FSR 4, because Intel and Nvidia would be able to go through it all and perhaps use the information to improve their own AI systems. However, every other aspect of the FSR SDK looks like it will become open-source soon enough.
