Anthem players log in to say goodbye to the game they loved before it's gone forever: 'Strong alone, stronger together'
Another one bites the dust.

(Image credit: EA)
While Anthem wasn't well-loved at launch, it wasn't hated either. Steven Messner gave it a middling score of 55 in his review, which aligned with my own feeling of being a bit whelmed by a game with a clear identity crisis—a live service multiplayer game that wanted you and your friends to play strongholds together, but then return to a singleplayer hub where you'd have to shush during the story bits.
Even then Anthem had its diehards, and the patches and updates that followed addressed some of its more significant flaws. Not enough to save it unfortunately, but enough to guarantee a small but dedicated community of Freelancers who have suited up and returned to Fort Tarsis for the final day before EA pulls the plug on Anthem for good.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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