Every videogame movie and TV show coming out in 2026 (and beyond)
SOURCE:PC Gamer|BY: Christopher Livingston
With Legend of Zelda, Mortal Kombat, Street Fighter, and yet another Resident Evil reboot, the year is packed with videogame adaptations.
(Image credit: Nintendo)
We're in a golden age of film and television—at least when it comes to videogame adaptations. It seems like all of our favorite games are being made into movies and TV shows these days, and the next few years are absolutely packed with game adaptations coming to theaters and streaming services.
Here's a quick look at what videogame movies and TV series are coming up in 2026—and beyond. There's a whole section for videogame adaptations that have been announced but don't yet have release dates, too. This page will be updated whenever we get new information or dates on upcoming videogame movies and shows.
Ark: The Animated Series (7 episodes): TBA 2026, Paramount+
Sekiro: No Defeat: TBA 2026, Crunchyroll
2027 TV series
2027 TV series
Death Stranding: Isolations: TBA 2027, Disney+
Ghost of Tsushima: TBA 2027, Crunchyroll
Undated TV series
Announced but undated TV series
Alan Wake: Live-action
Among Us: Animated, CBS
Assassin's Creed: Live-action, Netflix
Clash of Clans: Animated, Netflix
Crash Bandicoot: Animated, Netflix
Cyberpunk: Edgerunners 2: Animated, Netflix
Disco Elysium: Prime Video
Far Cry: Live-action, FX
God of War: Live-action, Prime Video
Grounded: Animated
Hunt: Showdown: Live-action, Binge
Hyperlight Drifter: Animated
The Last of Us Season 3: Live-action, HBO
Life is Strange: Live-action, Prime Video
Mass Effect: Live-action, Prime Video
Minecraft: Animated, Netflix
Pacific Drive: Live-action
A Plague Tale: Innocence: Live-action
Pokémon: Live-action, Netflix
Secret Level Season 2: Animated, Netflix
Skull & Bones: Live-action
Splinter Cell: Deathwatch Season 2: Animated, Netflix
System Shock: Live-action, Binge
Untitled Tomb Raider series: Live-action, Prime Video
Vampyr: Live-action, Fox
Wolfenstein: Live-action, Prime Video
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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