'Friendslop' dominated 2025 by proving time and time again that graphics are overrated
The best games of the year probably ran great on whatever PC you have lying around, and that's fantastic.

(Image credit: Landfall)
If there's a single throughline for the PC gaming year that was 2025, it's finally accepting that the pursuit of fancy graphics just doesn't make sense anymore.
Tech has hit a hard graphics plateau: raw generational updates are now nuanced upgrades measured in single-digit frame gains rather than evolutions anyone with eyes can appreciate, and the subsequent pivot to AI-generated frames and experimental hair follicles aren't really revving anyone's engines when those upgrades cost a month's rent. Even if the latest hardware really was all that, the precarious AI bubble is locking normal humans out of it anyway.
Peak and REPO were the big hits this calendar year, but they're of a kind with Phasmophobia and Lethal Company—all were among the best-selling Steam games of their release years, and it's no coincidence that they'll all run on a budget PC from nine years ago.

(Image credit: semiwork)
Though it looks like it's sticking, friendslop is a terrible name for these games, because it (perhaps unintentionally) lumps them in with a growing pile of low-effort games cranked out by anonymous Steam grifters every day, and of course, actual AI slop. The well-intentioned use of "slop" probably refers to the subgenre's deliberate use of janky physics and ragdolls to conjure comedy. In REPO, navigating a valuable and fragile vase down narrow hallways is uncomfortable, awkward, and intense—much like actually moving a cherished piece of furniture from one house to another.
But there's nothing sloppy about games with a simple premise, instantly learnable controls, and crucially, with an art direction that accommodates whatever hardware you have to play them on. To have all of that at once and still end up with a fun game is anything but low-effort.

(Image credit: Aggro Crab, Landfall)
There's nothing sloppy about games with a simple premise, instantly learnable controls, and crucially, with an art direction that accommodates whatever hardware you have to play them on.
For how much people talked about REPO and Peak this year, their beautiful 3D environments despite modest system requirements are underrated. Peak's mountains are just a series of primitive overlapping shapes, but excellent sound work, lighting, and the tangible effects of harsh weather on your scout really sells the idea that you're in a dangerous place. REPO's aggressive use of VHS noise camouflages the simplicity of its geometry and enhances the effect of darkness. These graphics aren't just cheaper and accessible, they're thoughtful and effective: In many ways, more so than games that cost 100x more to make.

