HyperX is showing off a gaming headset prototype packed with brain wave monitoring EEG tech to better get your head in the game
There's no getting away from the scourge of the skill issue, though.

(Image credit: Neurable)
Big tech loves the cyberpunk idea of brain-computer interfaces (or BCI), though I'm personally not super enthused about letting big tech anywhere near my grey matter. EEG-like devices that can scan brain waves are becoming more accessible to consumers though, resulting in a novel control scheme for Elden Ring: Nightreign if not much else. But perhaps there's an untapped market here too, if a recent announcement from HP at CES 2026 is to be believed.
We've already covered how sub-brands HyperX and Omen have been smooshed together for a fresh line of gaming laptops, but HP is moving to more literally getting its head in the game. HyperX is now teaming up with start-up Neurable to develop a gaming headset that can also function a bit like an EEG. Why? Apparently in a bid to "help players improve their focus and accuracy by interpreting brain activity in real time."
CES 2026

(Image credit: Future)
Catch up with CES 2026: We're on the ground in sunny Las Vegas covering all the latest announcements from some of the biggest names in tech, including Nvidia, AMD, Intel, Asus, Razer, MSI and more.
The HyperX collaboration looks like it will follow along similar lines, placing Neurable's EEG sensor tech around the edge of the ear cups. Concept models suggest the final bit of kit will also feature a microphone arm, so you better be thinking only the purest of thoughts as you descend into your next lobby.
That said, the Neurable and HyperX headset probably won't be getting an earful of me effing and jeffing through another ill-fated Arc Raiders match any time soon; judging by the prototype at CES 2026, the final product is still at least a year off.
TechRadar's Matt Bolton went hands-on with the mic-less concept model, noting its current heft would be unwelcome during longer gaming sessions. However, Bolton also writes that Neurable's accompanying 'Prime' programming designed to get you in the zone to game did slightly, but measurably, improve both his accuracy and reaction time.
