The Asus Micro-OLED AR gaming glasses might be the weirdest thing I've ever tested at CES, and that's saying something
Not for me, thanks very much.

(Image credit: Future)
The Asus ROG Xreal Micro-OLED gaming glasses are... weird. This is the conclusion I've drawn after spending ten minutes with them at CES 2026, so take that as you will. However, it was enough time to realise that, while on paper they seem like they might be a good idea, in practice, it's... complicated.
The idea is, you get a virtual 177-inch monitor beamed in front of your eyeballs via a Micro-OLED display within the glasses, covering 95% of your vision with a 57-degree field of view of excellent gaming fidelity. Why have a massive screen on your wall, when you can have a tiny one that creates the same effect in a wearable form factor?
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(Image credit: Future)
There's also a strip of RGB on each side, which really, really doesn't help with the aesthetic. The Asus glasses are reminiscent at first of Ray-Ban Wayfarers, but in person they're a little too "Buddy Holly goes cyberpunk" for my liking.
"But what about the effect?", I hear you cry. Well, the image quality of the 240 Hz Micro-OLED display is actually pretty good, despite its relatively low 1080p resolution. Unfortunately, the glasses themselves are bulky enough, and the frames restrictive enough, that the experience is ruined by a distinct impression that you're all hemmed in.
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The idea is to create the illusion of a massive display in front of your face, but in practice it felt to me like looking at a gigantic screen through a small gap in someone's front room window.
The screen also stayed in one spot no matter how I moved my head, for technical AR-based reasons I don't pretend to entirely understand. I've since learned this is because they were in "Anchor Mode", which I found very, very disorienting.